Professional Development
Justus-Liebig-Universität Gieβen
Germany
I'm starting up some exciting studies. One of which is set in a Virtual Reality environment to study the influence of visual depth on reaching movement path.
GitHub repository
Because of Corona times collecting data from people is not possible. Therefore, I picked up the project I started in Canada. This time I am using Deep Learning and train a Neural Network to classify EEG signals evoked by flashes.
GitHub repository
Queen's University
Canada
I worked with Prof. Gunnar Blohm to approach the EEG (brain waves) data from a computational modelling perspective. To get an estimate of how strong the brain responds to different visual flashes over time; First, we calculated the brain response to one flash. Than we convolved this response with the occurance of many flashes. This resulted in an expected brain response, which we regressed with the recorded brain response. Giving us a weight for each flash over time.
Justus-Liebig-Universität Gieβen
Germany
Next to eye movements, I recorded and analyzed 3D hand position data. I programmed the experiments and data analyses pipelines in Matlab. In an EEG (brain waves) study I analyzed the power (strength) of frequencies in the brain wave data (via FFT: Fast Fourier Transform) in several conditions. I published 3 studies in scientific journals.
Vrije Universiteit Amsterdam
The Netherlands
I ran several studies from start to finish; using eye movements and other behavior (e.g. keyboard press) as dependent variables. 2 of those studies were published in scientific journals. I programmed the experiments and data analyses pipelines in Python.
Universiteit Gent
Belgium
In hands-on courses, my internship, and thesis projects I programmed game-like experiments using C and Python; I performed data analysis using Python, R, & MATLAB, going from filtering and transforming 2D eye movement data into interpretable variables, to performing t-tests and ANOVA's, to running ICA on EEG (brain wave) data.